The update also overhauled Twinmotion’s materials, adding support for opacity maps on “most material types”, plus the option to adjust metalness and to do “basic colour correction” on the Base Color texture. ![]() Preview 1: updates to the material system Preview 1: support for LED walls for virtual productionįeatures added in Preview 1 include support for LED walls, making it possible to use environments rendered in Twinmotion as backdrops for live shoots during virtual production.īoth Twinmotion’s raster renderer and the new path tracer are supported, with users able to configure the number and size of screens used to make up the LED wall, and the curvature of the wall. ![]() There are also workflow improvements to the Scale tool, IES lights and UV mapping of primitives. Other changes include viewport resolution scaling, letting users boost frame rates when working on complex scenes by having Twinmotion render the viewport at lower resolution, then upscale to fit the screen. Preview 2: viewport resolution scaling and other changes The path tracer also now supports multi-GPU rendering and gets experimental support for temporal denoising, making it possible to denoise rendered videos as well as still images. The change will make it possible to support more features in Path Tracer, the Windows-only path tracing render engine introduced last year, including decals and volumetric fog. ![]() The software – which uses Unreal Engine for rendering – has also been updated to Unreal Engine 5.1. Preview 2: decals, fog, multi-GPU rendering and video denoising in the path tracer However, one commmonly requested change to the interface that will not be available in the release is the option to detach interface panels to display on a second monitor. It is also now possible to change the scale of the interface manually – there are presets ranging between 75% and 200% – enabling users to trade viewport space against the legibility of interface text. The height of the bottom bar has been reduced, maximising the screen space devoted to the viewport. The new layout is designed to reduce the number of mouse clicks need to access key tools and settings, with a Properties panel to the right of the screen, shared with the scene graph, and a library panel on the left.įor access to more advanced controls, users can switch to a two-column layout, hiding the library panel. One very visible change in Twinmotion 2023.1 is the new interface design, which Epic Games says is intended to make Twinmotion more accessible to users working in fields outside architectural visualisation. ![]() Twinmotion 2032.1 Preview 2: more streamlined, customisable user interface The section on the new interface starts at 00:12:20 in the video. The software was acquired by Epic in 2019, and initially made available for free, before being re-released commercially in 2020 with an aggressive new price point.Ī recording of Epic Games’ livestream announcing the new features due in Preview 2 of Twinmotion 2023.1. Users can then create background environments from a library of stock assets, and assign lights.Ītmospheric properties – including clouds, rain and snow, and ambient lighting based on geographical location and time of day – can be adjusted via slider-based controls. It imports hero models in a range of standard 3D file formats, or via live links to CAD applications. Preview 1, released in December, added support for LED walls for virtual production, shifted support for VR headsets to OpenXR, and overhauled Twinmotion’s material system.Īn easy-to-use tool for visualising CAD dataĬreated by French visualisation studio KA-RA, Twinmotion was desgned to enable architects with limited 3D experience to create still or animated visualisations of their buildings. Preview 2 reworks the software’s interface to streamline access to common tools, and adds support for decals, volumetric fog, multi-GPU rendering and video denoising in the path tracer. Originally posted on 8 March 2022 and updated for the release of Preview 2.Įpic Games has released Twinmotion 2023.1, the next major version of its real-time visualisation software.
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