What to know about the daemon in Miitopia? You'll have to pray that they spit out the weapons soon.This time we return with a Miitopia guide, aiming to explain how to defeat the devil. And worst of all, you can encounter four of them in a single battle, and they will take your entire team's weapons, leaving everyone to deal little damage and take a lot of damage without being able to heal without HP Bananas or Sprinkles. Being unable to heal is especially difficult, given their high damage output compared to their earlier forms. No Encores, no Forest Aegis and no healing until the mummies spit back out the weapons, which can take a while. Magic-based classes such as the Mage and Cleric suffer the hardest due to having to rely on their significantly weaker attack stat and Tanks are outright useless (they cant attack, with an "Out of Ammo!" text showing up on their turn without their shells.) On top of that, losing your weapons also means you cant use your skills, including the support skills. This forces team members to do pitiful damage with their bare hands. Not only do they deal much higher damage than their earlier counterparts, but they also retain the ability to swallow your weapons. Moldy Mummies, the upgraded version of the Neskdor Mummies.There's also the Wild Running Noses these are the strongest among all Running Nose enemies and make battling the aforementioned Clever Running Noses a cakewalk in comparison. They have a considerable lump sum of HP, a powerful attack with Splash Damage, and appear all the time on quests. To make it worse, they often pair themselves in multiples, with Clever Running Noses, and even with Quest bosses, meaning your HP Banana supply is oft drained and your party without a reliable healing source outside of specific classes. They have a whopping 1,950 HP, meaning preventing them from stealing your HP Bananas relies on the off-chances that they attack you instead of stealing from you, and wailing on them. ![]() They tend to steal HP Bananas, leaving you to rely on HP Sprinkles, which, by the time you meet one, are rather unreliable. It doesn't help they tend to appear alongside Clever Running Noses, Terror Fiends, Hobgoblin Mages, and Black Harpies, all of which are ALSO Demonic Spiders. They're like a smaller, wider version of Extra Spicy Burgers, which have tons of HP and hit like trucks, but with Splash Damage in this case (though they can't swallow Miis). Somehow, something as moronic as a Ham Sandwich can be this.Ironically enough, the Demon Spider enemy doesn't even come close to this and instead falls squarely into Goddamned Bats territory.It doesn't help that they appear as a boss first and then you start fighting them as enemies a few levels later. Not only do they have a lot of HP (About the same as the Angry Queens), but their attacks are WAY worse since they deal a whopping 70-90 damage to the entire party. Red Dragons are worth mentioning as well.They have approximately 1,000 HP (which is a really large amount at this point in the game) and that they can also deal around 40-50 damage to the entire party (Your party will usually only have 100-180 HP). There's also the Angry Queens that first appear in the postgame Easin Hills dungeon.While the endgame Hobgoblin Bully is not as terrifying as the original, the post-game Hobgoblin Mages will make you re-live the agony of their party-wiping potential all over again. Worse, you don't even have a full party when you first encounter a normal Hobgoblin, and they're annoyingly common in the area after your team is full with a new member, to which the new teammate will be knocked out constantly by even their standard attacks. This Magic-based move will knock out half your party with a single attack if you haven't grinded before seeing one, or can potentially party-wipe if multiple Hobgoblins perform it. The Hobgoblins are an annoying enemy type that are well-known for their full-party hitting attack. ![]() Their upgraded counterparts, Terror Fiends, are even worse, and woe be to those who encounter multiples. ![]() The only ways to get past them without a death is when they (very rarely) use a normal attack, using Shield Sprinkles, or by putting a Mii (preferably your best physical attacker) in the Safe Spot. They're also impossible to outspeed or dodge and sometimes show up in pairs. They have low HP and physical defense, but take minimal damage from magic attacks and have a One-Hit Kill move. The Fiends are an absolute pain in the neck to deal with.
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